Pas de dépendances
#include <iostream> #include <cstdlib> using namespace std; class Mere { protected: char a[100]; public: Mere(){} }; class Fille1:public Mere { protected: char b[1000]; public: Fille1(){} }; class Fille2:public Mere { protected: char c[1000]; public: Fille2(){} }; class PetiteFille:public Fille1,public Fille2 { protected: char d[10000]; public: PetiteFille(){} //void plouf(){ a[0] = 2;} // a1 //void plouf(){Fille1::Mere::a[0] = 2;} // a2 }; int main() { cout << "size mere = " << sizeof(Mere) << endl; cout << "size fille1 = " << sizeof(Fille1) << endl; cout << "size fille2 = " << sizeof(Fille2) << endl; cout << "size petitefille = " << sizeof(PetiteFille) << endl; //PetiteFille pf; // a0 //pf.plouf(); // a0 system("pause"); return 0; }
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