Set of codes C and C++

Fvirtman creation

Last update : November 12, 2014

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   1. C Language       1.1. stdio.h          1.1.1.Advanced features for printf.   (printf)          1.1.2.Advanced features for scanf.   (scanf)          1.1.3.Write a text file.   (fopen,fprintf,fclose)          1.1.4.Write and Reread a text file, 2 ways.   (fscanf,fgets)          1.1.5.Write and Reread a binary file.   (fread,fwrite)       1.2. stdlib.h          1.2.1.Sorting datas in C.   (qsort)          1.2.2.Sorting complex datas in C.   (qsort)          1.2.3.Getting an environment variable with a function.   (getenv)          1.2.4.Getting an environment variable from the main.          1.3. string.h          1.3.1.Recopy,concatenation.   (strcpy,strlen,strcat)          1.3.2.Cutting a chain by a criterion.   (strtok)       1.4. math.h / time.h          1.4.1.Mathematics opérations.   (sqrt,log,cos)          1.4.2.Date and time.   (time ,localtime,asctime )          1.4.3.Printing formatted date and time.   (strftime)       1.5. winsock2.h / socket.h          1.5.1.Network : simple chat.   (socket, bind, listen, connect, accept)          1.5.2.Sending an E-mail   (Protocole SMTP)       1.6. io.h et direct.h          1.6.1.Listing files of a directory.   (_findfirst,_findnext,_chdir)       1.7. conio.h / crtdbg.h          1.7.1.Detecting non-blocking key.   (kbhit,getch)          1.7.2.Entering a password with ****   (getch)          1.7.3.A scanf that can timeout.   (getch,kbhit,time.h)          1.7.4.Detecting memory leaks with crtdbg.h   (_CrtSetBreakAlloc, _CrtDumpMemoryLeaks)       1.8. Others concepts.          1.8.1. Deep in memory.             1.8.1.1.bits manipulations.   (operators ~ ^ & | << >>)             1.8.1.2.Using flags concept.   (opérateurs & et |)             1.8.1.3.compact structures.   (operator :)             1.8.1.5.Memory alignment                1.8.1.6.Endianness.             1.8.2. Functions concepts             1.8.2.1.Récursivity.                1.8.2.2.Functions pointers.                1.8.2.3.variable arguments functions.   (stdarg.h)             1.8.2.4.Old way to transmit parameters                1.8.3.1.Trigraphs   (??)             1.8.3.2.Sharing memory between mutiples variables.   (union)             1.8.3.3.Jumping into the code.   (goto)             1.8.3.4.Breaking functions in a loop.   (continue, break, return, exit)             1.8.3.5.Ternary operator.   (?)             1.8.4.1.Quick variable swapping.   (^)             1.8.4.2.Random numbers array, without duplicate.   (rand)             1.8.4.3.Shuffle an array.   (Fisher–Yates shuffle)       1.9. Read and Write some known files types.          1.9.1.Read and Write a PPM file.             1.9.2.Read and Write a BMP file.       2. SDL library.       2.1. Blit and movings.          2.1.1.Multiple Blit.   (SDL_LoadBMP,SDL_BlitSurface)          2.1.2.Negative coordinate blitting.   (SDL_BlitSurface)          2.1.3.printf for SDL             2.1.4.Simple Scrolling.             2.1.5.Vertical and horizontal scrolling.          2.2. 2D concepts.          2.2.1. Sprites.             2.2.1.1.Moving multiple objets simultaneously.                2.2.1.2.Jump for a platform game.                2.2.1.3.Moving and animing a character.             2.2.2. Maps.             2.2.2.1.Simple TileMapping          2.3. Pixels acces.          2.3.1.Drawing a pixel.   (SDL_LockSurface)          2.3.2.Color gradient.             2.3.3.Draw segments.   (Bresenham)          2.3.4.Draw some shapes.   (Bresenham)          2.3.5.Mandelbrot Fractal.   (Mandelbrot)          2.3.6.Emulation of false colors.   (Dithering)          2.3.7.Draw cartesian functions.             2.3.8.Draw parametric functions.             2.3.9.Draw Bezier curves.             2.3.10.Resize a surface.             2.3.11.Spline curves             2.3.12.Rotate,Scale,Translate a texture from pixels.          2.4. Extensions.          2.4.1.ttfcompiler : Create image from a font.   (SDL_ttf)       2.5. Little games.          2.5.1.A little Tetris.       3. C++ Language.       3.1. Concepts.          3.1.1.Simple class.   (class)          3.1.2.Overloading an operator.   (operator)          3.1.3.More operator overload.   (operator)          3.1.4.Normalize a class.   (classe de Coplien)          3.1.5.Heritage.             3.1.6.Scope.   (operator ::)          3.1.7.Protection of class and datas.   (const)          3.1.8.Virtual Heritage.   (virtual)          3.1.9.Placement new   (new())          3.1.10.Forbid class recopy.   (private)          3.1.11.static members.   (static)          3.1.12.Pointers on methods.          3.2. Streams.          3.2.1.using cout.   (cout)       3.3. String.          3.3.1.simple string.   (cout)       3.4. STL.          3.4.1.Lists.   (list)          3.4.2.Vectors.   (vector)          3.4.3.Deques.   (deque)          3.4.4.Stacks and queues.   (stack, queue)          3.4.5.Priority queues.   (priority_queue)          3.4.6.Personnalized sorting.   (functors)          3.4.7.Sorted set.   (set)          3.4.8.Associative maps.   (map)       3.5. Boost.          3.5.1. array.             3.5.1.1.Simple array.   (boost::array)             3.5.1.2.multi array.   (boost::multi_array, boost::extents)             3.5.2.1.Non copyable class.   (boost::noncopyable)    4. Windows API.       4.1. Standard Windows.          4.1.1.Standard Messagebox Window.   (TCHAR , MessageBox)          4.1.2.Standard Load/Save Window.   (GetOpenFileName,GetSaveFileName)          4.1.3.Standard Choose Color Window.   (ChooseColor)          4.1.4.Standard Choose Font Window.   (ChooseFont)          4.1.5.Standard browse folder Window.   (SHBrowseForFolder)       4.2. Console features.          4.2.1.Colors and placement.   (SetConsoleTextAttribute,SetConsoleCursorPosition,SetConsoleTitle)          4.2.2.Console Accents.   (SetConsoleOutputCP)          4.2.3.Codepages.   (EnumSystemCodePages)          4.2.4.Convert a chain with accents.   (CharToOem)          4.2.5.A little maze under console.   (getch, SetConsoleCursorPosition)          4.2.6.Connect Four game console             4.2.7.Game 2048 console             4.2.8.Put Pixels in console          4.3. Multithreading.          4.3.1.Using threads.   (CreateThread)          4.3.2.Giving parameters to a thread.             4.3.3.Using Mutex.   (CreateMutex)          4.3.4.Create a process   (CreateProcess)       4.4. Memory and drives.          4.4.1.Get the list of connected drives.   (GetLogicalDrives)          4.4.2.Informations about drives.   (GetVolumeInformation)          4.4.3.Request for available memory.   (GlobalMemoryStatus)       4.5. Process access.          4.5.1.Get current PID and set process priority.   (GetCurrentProcess,GetCurrentProcessId,SetPriorityClass)          4.5.2.Get the process list and the name of the EXE files.   (EnumProcesses,OpenProcess,GetProcessImageFileName)       4.6. System Informations.          4.6.1.Get the screen resolution.   (GetSystemMetrics)          4.6.2.Monitor informations.   (EnumDisplayMonitors, GetMonitorInfo)          4.6.3.Chronometre.   (timeGetTime)          4.6.4.Get the associated program from a type of file.   (AssocQueryString)       4.7. Internet access.          4.7.1.Download a file.   (URLDownloadToFile)          4.7.2.Download a file using a dll.   (urlmon.dll)          4.7.3.Send a file on a FTP server.   (InternetOpen, InternetConnect, FtpPutFile, InternetCloseHandle)       4.8. Using mouse.          4.8.1.simulate a mouse click.   (SendInput)          4.8.2.Get the mouse coordinates.   (GetCursorPos)          4.8.3.Restrict the mouse into a given area.   (ClipCursor)       4.9. Sound and music.          4.9.1.Standard Windows sounds.   (MessageBeep)          4.9.2.use the PC speaker.   (Beep)          4.9.3.Play a MP3.   (mciSendString)          4.9.4.Use the internal MIDI synthesizer.   (midiOutShortMsg)          4.9.5.Speaking simulation.   (ISpVoice_Speak)       4.10. The clipboard.          4.10.1.Copy in the clipboard.   (SetClipboardData)          4.10.2.Get text from clipboard.   (GetClipboardData)       4.11. Sessions.          4.11.1.Lock the session.   (LockWorkStation)          4.11.2.Close the session.   (ExitWindows)          4.11.3.Get the name of the computer and current user.   (GetComputerName,GetUserName)       4.12. Creating windows with rc file.          4.12.1.Simple customized window.   (DialogBox)          4.12.2.CheckBox, buttons, radio buttons, and textarea.   (DialogBoxParam,SendMessage)    5. OpenGL library.       5.1. Simple concepts.          5.1.1.A triangle and a Quad.   (glVertex3f,gluPerspective,gluLookAt,glTranslatef...)       5.2. Textures.          5.2.1.Mipmapping.   (gluBuild2DMipmaps,glTexParameteri)

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Automatic Builder by par Fvirtman, use extern library Colorer-take5.be5

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