Pas de dépendances
#include <windows.h> #include <stdio.h> void Color(int flags) { HANDLE H=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(H,(WORD)flags); } void Locate(int x,int y) { HANDLE H=GetStdHandle(STD_OUTPUT_HANDLE); COORD C; C.X=(SHORT)x; C.Y=(SHORT)y; SetConsoleCursorPosition(H,C); } int main () { HANDLE H; DWORD fdwMode; DWORD i,nb; int continuer = 1; int couleur = 1; INPUT_RECORD record[200]; H = GetStdHandle(STD_INPUT_HANDLE); fdwMode = ENABLE_WINDOW_INPUT | ENABLE_MOUSE_INPUT; SetConsoleMode(H, fdwMode); do { ReadConsoleInput(H,record,200,&nb); for(i=0;i<nb;i++) { if (record[i].EventType == MOUSE_EVENT) { switch (record[i].Event.MouseEvent.dwButtonState) { case FROM_LEFT_1ST_BUTTON_PRESSED: Locate(record[i].Event.MouseEvent.dwMousePosition.X,record[i].Event.MouseEvent.dwMousePosition.Y); Color(0x10*couleur); printf(" "); break; case RIGHTMOST_BUTTON_PRESSED: couleur++; if (couleur==16) couleur = 0; break; case FROM_LEFT_2ND_BUTTON_PRESSED: continuer = 0; break; default: break; } } } } while(continuer); return 0; }
No explanations yet.